J. Scott Thurlow is a Senior Contributor based in the NYC Metropolitan Area. While he is not actually Alan Wake, Scott has been ranting about games since falling in love with them at a young age.
Q: When should I choose a console over a graphics card upgrade? I’m having a horrible time getting my hands on a new graphics card. A: This very question can set off firestorms of debate among PC ...
The mClassic Retro Edition improves visual fidelity when playing older consoles like PS2, PS1, GameCube, SNES, and Genesis on ...
2 years from now we're probably looking at an ATI DX11 5770 part at best for consoles. Can that handle 1080p 60 fps 8x AA flawlessly? I don't think it can. Click to expand... That depends on the game, ...
Nvidia has claimed a console-quality-graphics-on-mobile milestone with the unveiling of its new Tegra X1 chip at the Consumer Electronics Show in Las Vegas. Speaking on stage at CES 2015, Nvidia chief ...
Samsung plans to use AMD graphics architecture in next-gen Exynos chips for smartphones, tablets, or other mobile devices. The Exynos 2200 processor with an RDNA 2-based Xclipse GPU is the first (and ...
Over the last few years, there has been a steadily growing refrain from device makers and game developers that mobile devices -- smartphones, tablets, portables -- have processing power and graphics ...
Jesse Lennox has been a games journalist for nearly a decade. He has written for various outlets doing reviews, news, previews, op-eds, guides, and more. He's engrossed himself in the gaming landscape ...
Consoles are closed systems, so it's up to the devs to choose a baseline target, either 60 FPS or 30, and balance the quality of the graphics with that. Obv., a 60 FPS game won't be quite as detailed ...