As technology continues to evolve, so do the methods that Roblox creators can use to animate and improve their games. Players will soon be able to experience what these technological innovations can ...
CD Projekt Red's Cyberpunk 2077 is obviously a massive game. Players will be able to explore a vast city and its surrounding areas and fill a multitude of roles, but with that scale and setting comes ...
MetaHuman Animator, the next-gen version of Epic Games’ MetaHuman avatar tool, is here — and we gotta say, it looks pretty remarkable. Epic’s MetaHuman tool, which was first unveiled back in 2021, was ...
Facial animation and performance capture represent a rapidly evolving field at the intersection of computer graphics, machine learning, and human–computer interaction. This discipline focuses on ...
3D animation has come a long way in the last couple of decades with tools like Blender putting it within reach of even amateur creatives. And just how far it's come is apparent when we see this ...
Epic Games has acquired Cubic Motion, a provider of automated performance-driven facial animation technology for video games, film, broadcast, and immersive experiences such as virtual reality. Cubic ...
Epic Games had quite a few impressive upgrades to show for Unreal Engine 5, one of them being a revolutionary change to the work that goes into facial animation. MetaHuman has been a part of the ...
SAN FRANCISCO—Every year at the Game Developers Conference, a handful of competing companies show off their latest motion-capture technology, which transforms human performances into 3D animations ...
Localization is a big thing in gaming, where a game's dialogue and presentation are recorded in various languages to reach a global audience. Like how Netflix dubs all of its original programming into ...
The Last of Us Part II truly pushed the envelop regarding its story, art director, sound design, and gameplay. Its animations, specifically facial animations, are no exception. Keith Paciello, the ...
Many Wear OS 6 powered smartwatches are facing a weird bug related to the watch face that cause AOD to main screen transition ...