Historically, efforts to create original games and tools, port over open source emulators, and explore a game console’s hardware and software have been generally lumped together under the banner of ...
Earlier this month we covered the brewing controversy over libogc, the community-developed C library that functions as the backbone for GameCube and Wii homebrew software. Questions about how much of ...
The Homebrew Channel, like most of the Wii tools, utilized a development kit called ' libogc ', much of the code for which was stolen directly from the Nintendo SDK and games made with the Nintendo ...
TL;DR: The Homebrew Channel, essential for running custom Wii software, has ceased development due to potential copyright infringement involving stolen Nintendo SDK and RTEMS code within its core ...
The Homebrew Channel for the Wii ceased all development. Its creators believe that one of the app's core dependencies uses stolen Nintendo code taken straight from its decompiled SDK. The Homebrew ...
Development for the Nintendo Wii homebrew channel has ceased, and the repository has been archived. This comes as the devs say that a vital component was made using code stolen from other developers, ...
I don't do Wii Homebrew/emulator stuff at all, but this is a terrible blow for the community. Seems like libogc that they depend on has stolen code directly from Nintendo SDK and RTEMS threading/os.