About 153,000 results
Open links in new tab
  1. SFML community forums - Index

    5 days ago · Join the SFML community forums to discuss, share, and seek help on Simple and Fast Multimedia Library (SFML) topics.

  2. Installing SFML for VS Code

    Jan 21, 2020 · I am attempting to use SFML for my next project, however I have yet to find reliable information on how to install SFML for MinGW, the page on the main SFML website for SFML is for …

  3. SFML 3.0.0 released

    Dec 21, 2024 · SFML 3.0.0 releasedWe are very excited to announce the release of SFML 3! 🎉 After close to 12 years since the last major version of SFML came up, it's time for an upgrade! Three years …

  4. TGUI: GUI library for SFML

    Sep 1, 2015 · TGUI tries to support the same operating systems as SFML, so it supports Windows, Linux, Mac OS X and FreeBSD and provides experimental support for Raspberry Pi, Android and iOS.

  5. How to get FPS in SFML 2

    Feb 12, 2012 · Author Topic: How to get FPS in SFML 2 (Read 61766 times) 0 Members and 1 Guest are viewing this topic.

  6. SFML projects

    Nov 30, 2025 · SFML community forums » General » SFML projectsJump to:

  7. Finding Delta time in SFML 2.0

    Feb 18, 2012 · I'm still new to game programming, so please forgive me if I'm asking a stupid question. I can't seem to wrap my head around how to find the time between frames (delta time) in SFML 2.0. I …

  8. Installation with MinGW64

    Jan 28, 2017 · Installation with MinGW64I'd suggest you use the (IMO) easiest approach: Download SFML's source (either zipped or by cloning the repository). Download and install CMake. Create the …

  9. Tile Map - Simple and Fast Multimedia Library

    May 27, 2017 · Remember that there is an example of how to create a simple tile map in the official SFML tutorials.

  10. Build fails; 'undefined reference to..'

    Oct 20, 2013 · I can't believe how many people ask about project settings here, I hope more than one profits from my effort of writing this. 1. set up code::blocks to remember the dir so you dont need to …